{[30108000, Sorcery used in swordplay.
Transfers intelligence to dexterity.

Though sorcerers do battle using their
intelligence, there are times when physical
prowess is the only way to come out on top.
This sorcery was developed to aid in such
situations.]}
{[30403000, An elementary hex.
Fires several orbs of darkness.

It is said that hexes originated as a form of
sorcery. However, they were claimed to pervert
the nature of life, and now hexes are forbidden
in most countries.]}
{[31111000, The first sorcery learned by those embarking on
the sorcerer's path. Fires a small soul arrow.

To use sorceries, you must add them to
your spellbook and have a staff equipped.]}
{[31122000, An elementary sorcery.
Fires a spear of bound souls.

Although this sorcery is more powerful than
Soul Arrow, it requires practice to hit one's
target as the spear travels in a straight line.]}
{[31142000, An advanced sorcery.
Hurls a huge soul mass which breaks
into many smaller souls in mid-air.

The souls scatter over a large area, making
this sorcery particularly effective when
battling gigantic foes.]}
{[31162000, A sorcery that attacks foes using a sword made
of souls. The sorcery has been strengthened
by concentrating power in the user's hands.

Use of this sorcery is not too dissimilar to
swordplay, making it popular with the magic
warriors of Melfia.]}
{[32111000, An elementary miracle.
Releases a shockwave that staggers foes.

To use miracles, you must add them to your
spellbook and have a sacred bell (the catalyst)
equipped.]}
{[32121000, A healing miracle widely used by clerics.
Restores a small amount of HP to the user
and people nearby.

Miracles are tales of the Gods passed down
long ago, but only a small number of the
original texts remain in their complete form.
Those in circulation today have been devotedly
pieced back together by the clergy.]}
{[32132000, An intermediate miracle.
Gradually restores the user's HP.

Though this miracle is commonly used by
cleric warriors fighting on the front lines,
it has a number of other applications, such
as treating the sick.]}
{[32141000, An ancient miracle, said to have been passed
down by an ancient warrior in the service of
the Princess of Sunlight before his death.

This miracle boosts the attack and defense
of the user and people nearby for a short
period of time.]}
{[32172000, A miracle that launches a giant spear of lightning.

This miracle came into the possession of
the Melfian clergy through ancient lore.
Little is understood about the source of
its power. Perhaps this miracle belonged
to some long-forgotten hero.]}
{[33121000, An elementary pyromancy.

Summons a whip of flame in front of the user.
Though commonly used by the pyromancer
soldiers of Drangleic, few truly mastered
this pyromancy as its short range requires
practiced maneuvering by the user.]}
{[33122000, An elementary pyromancy.
Launches a fireball that chases foes.

Fire is essentially a simple force of nature, but
flames that chase enemies like this are rare.]}
{[33141000, One of the most ancient pyromancies, passed
down through word of mouth.
Hurls an explosive fireball.

Though this is an extremely basic pyromancy,
the power of the flames it produces is such
that it requires an expert grounding in the art.]}
{[33152000, One of the most ancient pyromancies, passed
down through word of mouth. Releases an
intense flame in front of the user.

It is unknown who created the first pyromancy,
but ancient pyromancies such as this are
being passed on by an unknown practitioner
of the art to this day.]}
{[34111000, An elementary hex.
Manifests a barrier of darkness around
the user that reflects pyromancy flames.

It is said that hexes originated as a form of
sorcery. However, they were claimed to pervert
the nature of life, and now hexes are forbidden
in most countries.]}
{[34121000, A hex passed down by the Galio the Hexer.
Fires a weighty orb of darkness.

The orb releases a shockwave on impact,
draining the stamina of its target.]}
{[34152000, A hex that releases a temporary mist.
Those who breath in the mist are instantly
assailed by poison.

That said, though the hex is generally
regarded as a poison due to its effects,
the mist actually eats away at the target's
physical essence. It is traits such as this that
led to hexes becoming a forbidden art.]}
{[35111000, A hex passed down by Galio the Hexer.
Instantly doubles the gravitational force
exerted within a certain area, making the
creatures within heavier.

This darkness eats away at the user as well,
reducing the user's maximum HP.]}
{[40030000, A ring bearing a soldier's seal.
Increases the load that can be carried.

These rings were granted to warriors who
distinguished themselves in the service of
King Vendrick. The king favored noble
warriors who staked every battle on their
strength alone.]}
{[40050000, An iron ring granted to vanguard soldiers.
Increases physical defense.

Though the ring's properties are a great
boon to warriors, few were happy to accept
the ring, as it also meant that the wearer
would be sent out to die on the front lines.]}
{[40140000, A protective ring set with gemstones
of four different colors.
Increases the wearer's resistance to magic,
lightning, fire and dark.

A high level of artistry is required to place
all four gemstones in one ring and draw
out their power. Only the lost knowledge of
the ruined land of Olaphis could have enabled
the production of this ring.]}
{[40150000, A protective ring adorned with four blessed
gems. Increases resistance to poison, bleeding,
weapon breakage and curses.

A fine example of craftsmanship from the
lost land of Olaphis, though the techniques
required to reproduce it have since been
lost to time.
It is said that many lives were sacrificed in
the making of this ring.]}
{[40260000, A ring of power, set with a red tearstone.
Reacts when the wearer is in danger,
temporarily raising the wearer's physical
attack power.

Tearstones are believed to have originated
in ancient times. Their rarity and value is
such that there are specialist tearstone
miners in Volgen.]}
{[40400000, A protective ring passed down in House
Osteria. It gradually restores the wearer's
HP, but breaks if the wearer takes a certain
amount of damage.

In the sacred land of Lindeldt, it was said that
as long as House Osteria held this ring,
the peace and safety of the people would be
assured.]}
{[40410000, An unusual ring of unknown origin.
Limits the wearer's HP reduction when hollow.

Though the desire to regain one's lost power
is only human, this ring will not truly return
its wearer to the living.]}
{[40720000, This ring allows the wearer to be automatically
summoned to other worlds.
Once summoned, the wearer is tasked with
defending the master of the world from evil
spirits.

Traditionally, this ring is only granted under
special circumstances. However, it is currently
being freely provided to noble adventurers.]}
{[40730000, Ring given to members of a bloodthirsty covenant.

An indication the wearer belongs to
the war god, and nothing more.
There appear to be no special effects.]}
{[50970000, Key to the prison in the Huntsman's Copse.

The Undead hunts during the reign of
the Iron King took place in this forest,
and the cells in which the Undead were
held still stand there to this day.
However, the march of time has eroded
any difference between the captors
and the captives.]}
{[53000000, A method of communication used
since ancient times.
Teaches the "Point" gesture.]}
{[53030000, A method of communication used
since ancient times.
Teaches the "Bow" gesture.]}
{[53060000, A method of communication used
since ancient times.
Teaches the "Wave" gesture.]}
{[53110000, A method of communication used
since ancient times.
Teaches the "Hurrah!" gesture.]}
{[53120000, A method of communication used
since ancient times.
Teaches the "Okay" gesture.]}
{[53130000, A method of communication used
since ancient times.
Teaches the "No" gesture.]}
{[53140000, A method of communication used
since ancient times.
Teaches the "Allow me!" gesture.]}
{[60010000, Small stone made up of crystallized souls.
Gradually restores a small amount of HP.

These stones are often found next to corpses.
As such is the case, perhaps one could call
this item the dead husk of a soul.]}
{[60020000, Stone made up of crystallized souls.
Gradually restores HP.

On rare occasions, one might find a lifegem
that emits a particularly strong light.
It seems the power of the owner's soul
is apparent in even such a husk.]}
{[60040000, An annual herb with an amber color so deep,
it gives the impression of luminescence.
Restores a small number of spell uses.

It is the mistaken belief of many that the
flowers of this herb do not blossom. However,
small, white flowers do blossom during
dusk when the moon is visible.]}
{[60050000, A gray herb that grows hidden among the rocky
surfaces of tall mountains.
Restores a certain amount of spell uses.

There is no end to the scores of people who
risk life and limb to forage for this valuable
herb, which led to a banning of the practice in
some regions.]}
{[60070000, A purple moss clump that has thrived
since ancient times. Reduces poison
build-up as well as curing poison.

If enough poison builds up in the body to
break out and cause poisoning, your HP
will start to decrease.

Deadly poisoning can occur at the most
unexpected times, so you would do well to
keep a supply close to hand. ]}
{[60151000, An effigy formed from a lump of an unknown
black material. It is surprisingly warm and
strangely soft to the touch.
Use this item to reverse Hollowing.

When gazing closely at the effigy, one starts
to perceive a human's appearance. It is said
that the appearance you see is your own
true form.]}
{[60155000, A green glass bottle of unknown make.
Fill it with Estus at a bonfire, and drink
from it to restore HP.

There is some kind of link between the Estus
Flasks and the bonfires that illuminate the
world of the Undead, but knowledge of this
has been long forgotten.

All that is known now is that this flask
remains a prized possession of the Undead.]}
{[60156000, A green glass bottle of unknown make.
Fill it with Estus at a bonfire, and drink
from it to restore HP.

There is some kind of link between the Estus
Flasks and the bonfires that illuminate the
world of the Undead, but knowledge of this
has been long forgotten.

All that is known now is that this flask
remains a prized possession of the Undead.]}
{[60240000, A mysterious sticky substance that
radiates a pale white light.
Applies magic to right-hand weapon.

With this temporary magic reinforcement,
your weapon will be more effective against
heavily armored foes or creatures with
thick scales.]}
{[60260000, Black charcoal-like pine resin.
Applies fire to right-hand weapon.

The affected weapon inflicts fire damage
for a short time. Particularly effective
against enemies vulnerable to fire,
such as Undead or beasts.]}
{[60310000, Green weed shaped like a leafy flower.
Temporarily boosts stamina recovery speed.

At one point, this herb was avoided due to
its uniquely bitter taste, but once its effects
became known, it was harvested to near
extinction by merchants. Now, only
exceptionally rare, wild specimens of this
plant are left.]}
{[60350000, Fragment of an Undead bone, used as
fuel for bonfires.
Return to last bonfire rested at.

This bone, belonging to an Undead whose
journey was cut short, has the mysterious
power to travel to bonfires. It's almost as
if it seeks to continue its journey...]}
{[60360000, An accursed mark.
Use its power to return to the last bonfire
rested at, at the cost of all souls held.

Like a moth drawn to a flame, those branded
with the Darksign are fated to be consumed
by fire, over and over and over again...
This is the only fate permitted to them.]}
{[60420000, A torch made by soaking the end of a long
stick in pine resin.

Light the torch on the fire of a sconce
to illuminate areas for a short time.

The torch can even be lit on bonfires,
the flames of which normally do not light
objects due to the coating of the bones
used to fuel them.]}
{[60540000, Throwing knife.
Used as a projectile.

This simple weapon does not require much
in the way of practice to use. However, it does
not deal much in the way of damage either.
Regardless, it is still a valuable tool to
have by one's side in the absence of
other ranged attack options.]}
{[60550000, A small clay urn filled with magic power.
Explodes, inflicting magic damage.

Though the magic contained in the urn
lacks potency, this item's ease of
use makes it a valuable elemental weapon.]}
{[60570000, Bisque urn filled with black powder.
Explodes, inflicting fire damage.

Though this urn is a crude and commonplace
weapon, it owes its continued usage to its
simplicity and effectiveness in a variety
of situations.]}
{[60630000, Soul of a lost Undead who has
long ago gone Hollow.

Use to acquire souls.

Souls are the source of all life,
and are sought by the Undead,
and even the Hollowed. ]}
{[60640000, Large soul of a lost Undead who has
long ago gone Hollow.

Use to acquire souls.

Souls are the source of all life,
and are sought by the Undead,
and even the Hollowed.]}
{[60650000, Soul of a nameless Undead soldier
who has long ago gone Hollow.

Use to acquire souls.

Souls are the source of all life,
and are sought by the Undead,
and even the Hollowed.]}
{[60760000, Standard arrows made of wood.
Low damage, but their inexpensiveness
makes them suitable for heavy usage.

To use, equip a bow, then equip arrows
to a belt slot.]}
{[60770000, Standard arrows made of iron.
Their weight makes them unsuitable for
carrying in bulk, but they excel at piercing
through foes.

To use, equip a bow, then equip arrows
to a belt slot.]}
{[60800000, The heads of these arrows have been
coated in pine resin, allowing them to
inflict fire damage.

Fire arrows are widely used throughout
Drangleic as a simple and effective way
to handle fire.]}
{[60910000, Standard crossbow bolts made of wood.
Low damage, but their inexpensiveness
makes them suitable for heavy usage.

To use, equip a crossbow, then equip
bolts to a belt slot.]}
{[60920000, Standard crossbow bolts made of iron.
Their weight makes them unsuitable for
carrying in bulk, but they excel at piercing
through foes.

To use, equip a crossbow, then equip
bolts to a belt slot.]}
{[60940000, These crossbow bolts have been coated
in Gold Pine Resin, allowing them to
inflict lightning damage.

Even warriors with low dexterity can wield
a crossbow, making these bolts a favorite
for dealing elemental damage.]}
{[62000000, Dried fingers with multiple knuckles.

Shriveled but still slightly warm.
With so many knuckles, surely they
can't be human.]}
{[62030000, Online play item.
Leave summon sign.

Be summoned as a phantom to another world
in order to help that world's master for
a certain time. You will be rewarded with
a Token of Fidelity for successfully
assisting the other player.

The flow of time is distorted in these lands,
and the White Sign Soapstone allows
Undead to assist one another.]}
{[62040000, Online play item.
Leave summon sign.

Be summoned as a shade to another world
in order to help that world's master for
a certain time. You will be rewarded for
successfully assisting the other player.

The effect is not as long-lived as that of
the White Sign Soapstone, and it is used
only in particular places to provide assistance.]}
{[62045000, Online play item.
Leave invasion sign.

Be summoned to another world as a dark
spirit, and defeat the summoner to acquire
a Token of Spite.

Some Undead persevere along the honorable
path even after crossing into the dark.
The Red Sign Soapstone is for them.]}
{[62060000, Online play item.
Invade other worlds.

Defeat the master of the world you have
invaded to acquire a Token of Spite.

The residual sins of those who have
succumbed to dark temptations are
contained in the form of the Cracked
Red Eye Orb.]}
{[62100000, Token recognizing that the owner has
travelled worlds to help others.

When in other worlds, it can be also used to
restore the master of the world's HP, but
this is only a secondary effect of the item.
Simply carrying these tokens shows
the depth of the holder's fidelity.]}
{[62110000, Token recognizing that the owner has
travelled worlds to defeat others.

Simply carrying these tokens shows
the bitterness of the grudges the holder
has accumulated.]}
{[62160000, A symbol of farewells that has been passed
down since time immemorial.

The crystal sends phantoms back to their
homes, or sends you back to yours.

Whether ending in hope or despair,
encounters are valuable experiences.
Beware fickle use of this item.]}
{[892001000, Helmet blessed by the war god Faraam.

This helmet is in the style of the Lion
Knights, a once-mighty order from Forossa.
Although the Lion Knights wore heavy armor,
they were feared for their nimble two-handed
swordplay.]}
{[892001001, Armor blessed by the war god Faraam.

This armor is in the style of the Lion
Knights, a once-mighty order from Forossa.
Although the Lion Knights wore heavy armor,
they were feared for their nimble two-handed
swordplay.]}
{[892001002, Gauntlets blessed by the war god Faraam.

These gauntlets are in the style of the Lion
Knights, a once-mighty order from Forossa.
Although the Lion Knights wore heavy armor,
they were feared for their nimble two-handed
swordplay.]}
{[892001003, Boots blessed by the war god Faraam.

These boots are in the style of the Lion
Knights, a once-mighty order from Forossa.
Although the Lion Knights wore heavy armor,
they were feared for their nimble two-handed
swordplay.]}
{[892001100, Pyromancer's hood.
Has the power to resist fire.

Pyromancy was developed over time through
practice of the Art of the Primordial Flame
by the pyromancers who inherited this art.]}
{[892001101, Pyromancer's robes.
Have the power to resist fire.

Pyromancy was developed over time through
practice of the Art of the Primordial Flame
by the pyromancers who inherited this art.]}
{[892001102, Pyromancer's gloves.
Have the power to resist fire.

Pyromancy was developed over time through
practice of the Art of the Primordial Flame
by the pyromancers who inherited this art.]}
{[892001103, Pyromancer's boots.
Have the power to resist fire.

Pyromancy was developed over time through
practice of the Art of the Primordial Flame
by the pyromancers who inherited this art.]}
{[892001200, Helmet worn by the Silverdrake Knights
of Lindeldt.

Though little is truly known about the order,
it is said that their well-honed miracles and
unwavering loyalty in the face of death made
Lindelt worthy rivals to Drangleic in their day.]}
{[892001201, Robes worn by the Silverdrake Knights
of Lindeldt.

Though little is truly known about the order,
it is said that their well-honed miracles and
unwavering loyalty in the face of death made
Lindelt worthy rivals to Drangleic in their day.]}
{[892001202, Gloves worn by the Silverdrake Knights
of Lindeldt.

Though little is truly known about the order,
it is said that their well-honed miracles and
unwavering loyalty in the face of death made
Lindelt worthy rivals to Drangleic in their day.]}
{[892001203, Boots worn by the Silverdrake Knights
of Lindeldt.

Though little is truly known about the order,
it is said that their well-honed miracles and
unwavering loyalty in the face of death made
Lindelt worthy rivals to Drangleic in their day.]}
{[892001300, Hood worn by the great sorcerer Straid.

Straid was a sworn brother-in-arms of
the ancient king of old Olaphis.
Together, they slew the Ancient Dragon,
and tasted omniscience.
However, even the renowned wisdom of
Olaphis was not enough to control the
peculiar magic birthed by his arts.]}
{[892001301, Robe worn by the great sorcerer Straid.

Straid was a sworn brother-in-arms of
the ancient king of old Olaphis.
Together, they slew the Ancient Dragon,
and tasted omniscience.
However, even the renowned wisdom of
Olaphis was not enough to control the
peculiar magic birthed by his arts.]}
{[892001302, Long, black gloves worn by the
great sorcerer Straid.

Straid was a sworn brother-in-arms of
the ancient king of old Olaphis.
Together, they slew the Ancient Dragon,
and tasted of omniscience.
However, even the renowned wisdom of
Olaphis was not enough to control the
peculiar magic birthed by his arts.]}
{[892001303, Boots worn by the great sorcerer Straid.

Straid was a sworn brother-in-arms of
the ancient king of old Olaphis.
Together, they slew the Ancient Dragon,
and tasted of omniscience.
However, even the renowned wisdom of
Olaphis was not enough to control the
peculiar magic birthed by his arts.]}
{[892001400, A commonplace leather hat with a feather.

Favored by hunters skilled with a bow, this
hat was based on the one worn by a folkloric
master archer whose name is now lost to time.]}
{[892001401, Armor made from soft leather.
A commonplace piece of armor.

This armor is favored by hunters due to
its light weight.]}
{[892001402, Gloves made from soft leather.
A commonplace piece of armor.

These gloves are favored by hunters due to
their light weight.]}
{[892001403, Boots made from soft leather.
A commonplace piece of armor.

These boots are favored by hunters due to
their light weight.]}
{[892001500, Metal helm worn by knights.

Despite the thin metal used, the grooved
texture gives it added protection.
Many knights favor this helm for its
refined craftsmanship, and its like has
been passed down the generations.]}
{[892001501, Metal armor worn by knights.

Despite the thin metal used, the grooved
texture gives it added protection.
Many knights favor this armor for its
refined craftsmanship, and its like has
been passed down the generations.]}
{[892001502, Metal gauntlets worn by knights.

Despite the thin metal used, the grooved
texture gives it added protection.
Many knights favor these gauntlets for their
refined craftsmanship, and their like has
been passed down the generations.]}
{[892001503, Metal leggings worn by knights.

Despite the thin metal used, the grooved
texture gives it added protection.
Many knights favor these leggings for their
refined craftsmanship, and their like has
been passed down the generations.]}
{[892001600, Hood favored by the Hollowed thieves who
wander the lands of Drangleic.

The hood is primarily intended to hide the
face of the wearer, and is of no practical
value as defensive gear.]}
{[892001601, Crude iron armor worn by the Hollowed
thieves who wander the lands of Drangleic.

Despite appearances, this armor is
surprisingly sturdy.]}
{[892001602, Crude iron gauntlets worn by the Hollowed
thieves who wander the lands of Drangleic.

Despite appearances, these gauntlets are
surprisingly sturdy.]}
{[892001603, Crude iron leggings worn by the Hollowed
thieves who wander the lands of Drangleic.

Despite appearances, these leggings are
surprisingly sturdy.]}
{[892001700, Rags worn by imprisoned Hollows.
This appears to have been worn on the head.

Judging by its looks and apparent virtues,
this really is no more than a tattered scrap
of cloth. It still carries the stench of a Hollow.]}
{[892001701, Rags worn by imprisoned Hollows.
This appears to have been worn on the body.

Judging by its looks and apparent virtues,
this really is no more than a tattered scrap
of cloth. It still carries the stench of a Hollow.]}
{[892001702, Rags worn by imprisoned Hollows.
This appears to have been worn on the arms.

Judging by its looks and apparent virtues,
this really is no more than a tattered scrap
of cloth. It still carries the stench of a Hollow.]}
{[892001703, Rags worn by imprisoned Hollows.
This appears to have been worn on the hip.

Judging by its looks and apparent virtues,
this really is no more than a tattered scrap
of cloth. It still carries the stench of a Hollow.]}
{[892001800, Rags worn by imprisoned Hollows.
This appears to have been worn on the head.

Judging by its looks and apparent virtues,
this really is no more than a tattered scrap
of cloth. It still carries the stench of a Hollow.]}
{[892001801, Rags worn by imprisoned Hollows.
This appears to have been worn on the body.

Judging by its looks and apparent virtues,
this really is no more than a tattered scrap
of cloth. It still carries the stench of a Hollow.]}
{[892001802, Rags worn by imprisoned Hollows.
This appears to have been worn on the arms.

Judging by its looks and apparent virtues,
this really is no more than a tattered scrap
of cloth. It still carries the stench of a Hollow.]}
{[892001803, Rags worn by imprisoned Hollows.
This appears to have been worn on the hip.

Judging by its looks and apparent virtues,
this really is no more than a tattered scrap
of cloth. It still carries the stench of a Hollow.]}
{[892001900, Hood worn by Hollowed mages who
wander in search of souls.

Black garments such as these were a mark
of the palace sorcerers. Perhaps in life,
the wearer was a sly old creature of the
court who used his arts to resist foreign
threats.]}
{[892001901, Robes worn by Hollowed mages who
wander in search of souls.

Black garments such as these were a mark
of the palace sorcerers. Perhaps in life,
the wearer was a sly old creature of the
court who used his arts to resist foreign
threats.]}
{[892002000, A traditional Drangleic helmet.
Granted only to knights whose loyalty was
recognized by the king.

Vendrick was a just king. He gave high-ranking
appointments to knights who demonstrated
both valor and charity, and helped lead his
country to prosperity.
This equipment is evidence of his great feats.]}
{[892002001, Traditional Drangleic armor.
Granted only to knights whose loyalty was
recognized by the king.

Vendrick was a just king. He gave high-ranking
appointments to knights who demonstrated
both valor and charity, and helped lead his
country to prosperity.
This equipment is evidence of his great feats.]}
{[892002002, Traditional Drangleic gauntlets.
Granted only to knights whose loyalty was
recognized by the king.

Vendrick was a just king. He gave high-ranking
appointments to knights who demonstrated
both valor and charity, and helped lead his
country to prosperity.
This equipment is evidence of his great feats.]}
{[892002003, Traditional Drangleic leggings.
Granted only to knights whose loyalty was
recognized by the king.

Vendrick was a just king. He gave high-ranking
appointments to knights who demonstrated
both valor and charity, and helped lead his
country to prosperity.
This equipment is evidence of his great feats.]}
{[892002101, Armor reinforced with rare geisteel.
Excellent defensive gear that is both light
and sturdy.

Crafted by the master smith Llewellyn.
Easily identified by his unmistakable trait of
discarding any ostentations, focusing solely
on an economy of simplicity and strength.]}
{[892002102, Gloves reinforced with rare geisteel.
Excellent defensive gear that is both light
and sturdy.

Crafted by the master smith Llewellyn.
Easily identified by his unmistakable trait of
discarding any ostentations, focusing solely
on an economy of simplicity and strength.]}
{[892002103, Shoes reinforced with rare geisteel.
Excellent defensive gear that is both light
and sturdy.

Crafted by the master smith Llewellyn.
Easily identified by his unmistakable trait of
discarding any ostentations, focusing solely
on an economy of simplicity and strength.]}
{[892002200, Hood worn by tiny Gren.

Blessed with the protection of the war
god Nahr Alma. This hood is much heavier
than it looks, weighed down as it is
by the blood it has imbibed.]}
{[892002201, Robes worn by tiny Gren.

Blessed with the protection of the war god
Nahr Alma. These robes are much heavier
than they look, weighed down as they are
by the blood they have imbibed.]}
{[900008400, Weapon type: Dagger
Attack type: Slash/Thrust

This standard small dagger possesses only modest
attack, but can be jabbed in rapid succession.

Though daggers are the most basic weapons,
their light weight allows for powerful critical
hits. Masters of this weapon will find it
sufficient for combat.]}
{[900008401, Weapon type: Dagger
Attack type: Slash/Thrust

Dagger fashioned from rare geisteel,
boasting an unusually long blade.

Though this dagger was bestowed as a gift by
the king of these lands to his chancellor,
the fate of its owner remains obscure.]}
{[900008402, Weapon type: Straight Sword
Attack type: Slash

Standard straight sword.

Though the sword excels in no one area,
it is an accessible weapon widely used by
many, from novice adventurers to
experienced warriors.]}
{[900008403, Weapon type: Straight Sword
Attack type: Slash/Thrust

A widely-used small straight sword.

Particularly easy to wield, allowing even
the weak to make effective use of it.
This weapon alone should be enough
to fight with, provided one isn't too hard-
pressed by circumstance.]}
{[900008404, Weapon type: Axe
Attack type: Slash

Black axe from the tales of Shieldless Lothian.
Balances maneuverability and power, but
requires strength and dexterity.

Long ago, many tried and failed to seek out
this legendary axe, and with time it faded
into obscurity.]}
{[900008405, Weapon type: Greataxe
Attack type: Slash

This greataxe is a veritable mass of iron.
Its weight sends foes flying, but makes it
difficult to handle without inhuman strength.

Each swing of the greataxe requires the full
force of the body, making this weapon suitable
only for those confident in their accuracy.]}
{[900008406, Weapon type: Halberd
Attack type: Slash/Thrust

Halberd used by the Dragonriders, the retinue
of the king. Though otherwise traditional in
design, these halberds are particularly heavy.

A tremendously versatile weapon, allowing for slashing, sweeping, and even thrusting attacks.]}
{[900008407, Weapon type: Staff
Attack type: Spell/Strike

Branch sawn from one of the witchtrees that
wander the forests.
Catalyst for sorceries and pyromancies.

Slight remnants of the witchtree's mind
channel power to the staff, and it is for this
reason that even high-ranking sorcerers
use these as catalysts.]}
{[900008408, Weapon type: Staff
Attack type: Spell/Strike

Staff used by the fallen sorcerers who
wander this land. A catalyst
for both sorceries and pyromancies.
Particularly well-attuned for sorceries.

The lizard bound to its tip is a simple charm,
and has no bearing on the staff's powers.]}
{[900008409, Weapon type: Sacred Bell
Attack type: Spell/Strike

Sacred bell used by an order of knights.
Catalyst for miracles and hexes.

Though little is truly known about the order,
it is said that their well-honed miracles and
unwavering loyalty in the face of death made
them worthy rivals to this country in their day. ]}
{[900008410, Weapon type: Sacred Bell
Attack type: Spell/Strike

Sacred bell imbued with the prayers of
a renowned saint.
Catalyst for miracles and hexes.

The saint came to these lands from a peaceful
country. However, no more can be divulged
about her to such transient travellers.]}
{[900008411, Weapon type: Bow
Attack type: Thrust/Strike

Standard projectile weapon.

Equip arrows to use.
You can change the arrows used by equipping
them to your belt slots.

Aim for the heads of foes to deal a great
amount of damage.]}
{[900008412, Weapon type: Crossbow
Attack type: Thrust/Strike

Standard projectile weapon.
Unlike bows, a crossbow can be held in
one hand.

Equip bolts to use.
You can change the ammunition used by
equipping different bolts to your belt slots.]}
{[900008413, Weapon type: Small Shield
Attack type: Strike/Parry

Small, round metal shield with protrusions
that enhance parrying ability.

Small shields are generally suited to parrying,
but this shield is particularly specialized
for the job.]}
{[900008414, Weapon type: Small Shield
Attack type: Strike/Parry

Small, leather-covered round shield.
A particularly traditional type of small shield.

Though the defensive abilities of small shields
pale in comparison to normal and
greatshields, they make it particularly easy
to deliver critical hits after parrying.]}
{[900008415, Weapon type: Shield
Attack type: Strike/Parry

A metallic shield with a wing design in gold.
Although it has low resistance to magic,
it can take a fair pounding.

This shield must have belonged to warriors
of an ancient covenant.]}
{[900008416, Weapon type: Shield
Attack type: Strike/Parry

Shield used by an order of knights.
Having been blessed, this shield excels
against miracles and hexes.

Though little is truly known about the order,
it is said that their well-honed miracles and
unwavering loyalty in the face of death made
them worthy rivals to this country in their day. ]}
{[900008417, Weapon type: Shield
Attack type: Strike/Parry

Medium-sized metal shield.

Emblazoned in silver with an eagle crest,
a symbol of glory.
A commonly-used, standard shield.]}
{[900008418, Weapon type: Greatshield
Attack type: Strike

A certain man's favorite greatshield.
Forged by layering thin sheets of iron, it
provides excellent defense for its weight.

Perhaps you'll learn more about the
original owner when next you meet... ]}
{[900008419, Weapon type: Sacred Bell
Attack type: Spell

Bell with a curious shape.
Can be used as a shield.

This type of bell is not used by the clergy of
these lands. Perhaps it was brought from
a foreign clime?

Provides a slight increase to the effectiveness
of miracles.]}
{[900008420, Weapon type: Ultra Greatsword
Attack type: Slash

Greatsword belonging to a man known as
"The Pursuer".
Known as the mightiest of the straight
swords, it also asks great strength
and dexterity of its wielder.

This sword was held one-handed by its previous
owner, but now is not the timeto discuss him.]}
{[900008421, Weapon type: Ultra Greatsword
Attack type: Slash

An ultra greatsword, the heaviest of
weapons.

As the name suggests, the Zweihander is held
with two hands, but its weight is such that even
wielding it in this manner requires strength
worthy of the blade.]}
{[900008422, Weapon type: Spear
Attack type: Thrust/Strike

A long-hilted spear that boasts considerable reach,
and can be used from behind a raised shield.

It takes its name from the wing-like protrusions
beneath the blade, which allow the spear to
be pulled more easily from pierced foes.]}
{[900008423, Weapon type: Thrusting Sword
Attack type: Thrust/Slash

A large thrusting sword.
Known for its sturdy, slender blade designed
to pierce foes through solid armor.

The blade's sharpness runs its length,
allowing for slashing attacks as well.]}
{[900008424, Weapon type: Greatsword
Attack type: Slash/Thrust

This standard greatsword is normally wielded
with two hands due to its great weight.

Usually swung in large arcs and effective
against multiple foes. But such attacks leave
the wielder exposed, and effective use of the
weapon requires practice.]}
{[900008425, Weapon type: Greatsword
Attack type: Slash/Thrust

Greatsword used by an orthodox order of
knights from the East. Designed to be swung
in a particular style, requiring high dexterity
to master.

Accomplished knights were allowed to inscribe
their oaths into the body of the blade. It is
believed that uninscribed swords belonged to
knights who failed to distinguish themselves.]}
{[900008426, Weapon type: Katana
Attack type: Slash/Thrust

Katana used by the inquisitors.

Though there is no secret to the manner
of its forging, the katana's hefty blade glistens
with extraordinary sharpness.
Perhaps its great weight portends to the
great washes of blood it has supped upon.]}