glPushMatrix();
Vector3D hold = powner.getCamera().getHoldingPosition();
glTranslatef((float) hold.x, (float) hold.y, (float) hold.z);
glRotatef(powner.getCamera().getYaw() + 180, 0, 1, 0);
glRotatef(powner.getCamera().getPitch(), 1, 0, 0);

glScalef(1.5f, 1.5f, 1.5f);
glTranslatef(-0.75f, -1f, 1.25f);

glCallList(Resources.getModel(4));
glPopMatrix();