/** Sets the x position relative to the current position where the sprite will be drawn. If origin, rotation, or scale are
* changed, it is slightly more efficient to translate after those operations. */
public void translateX (float xAmount) {
this.x += xAmount;
if (dirty) return;
float[] vertices = this.vertices;
vertices[X1] += xAmount;
vertices[X2] += xAmount;
vertices[X3] += xAmount;
vertices[X4] += xAmount;
}
/** Sets the y position relative to the current position where the sprite will be drawn. If origin, rotation, or scale are
* changed, it is slightly more efficient to translate after those operations. */
public void translateY (float yAmount) {
y += yAmount;
if (dirty) return;
float[] vertices = this.vertices;
vertices[Y1] += yAmount;
vertices[Y2] += yAmount;
vertices[Y3] += yAmount;
vertices[Y4] += yAmount;
}