const struct button_mapping pf_context_album_scroll[] =
{
#ifdef HAVE_TOUCHSCREEN
{PF_PREV, BUTTON_MIDLEFT, BUTTON_NONE},
{PF_PREV_REPEAT, BUTTON_MIDLEFT|BUTTON_REPEAT, BUTTON_NONE},
{PF_NEXT, BUTTON_MIDRIGHT, BUTTON_NONE},
{PF_NEXT_REPEAT, BUTTON_MIDRIGHT|BUTTON_REPEAT, BUTTON_NONE},
#endif
#elif CONFIG_KEYPAD == IAUDIO_M3_PAD || CONFIG_KEYPAD == MROBE500_PAD
{PF_PREV, BUTTON_RC_REW, BUTTON_NONE},
{PF_PREV_REPEAT, BUTTON_RC_REW|BUTTON_REPEAT,BUTTON_NONE},
{PF_NEXT, BUTTON_RC_FF, BUTTON_NONE},
{PF_NEXT_REPEAT, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE},
#elif !defined(HAVE_SCROLLWHEEL)
/* scrollwheel use the wheel, just as they do in lists,
* others use left/right here too (as oppsed to up/down in lists) */
{PF_PREV, BUTTON_LEFT, BUTTON_NONE},
{PF_PREV_REPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE},
{PF_NEXT, BUTTON_RIGHT, BUTTON_NONE},
{PF_NEXT_REPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE},
#if CONFIG_KEYPAD == ONDIO_PAD
{PF_SELECT, BUTTON_UP|BUTTON_REL, BUTTON_UP},
{PF_CONTEXT, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP},
{ACTION_NONE, BUTTON_UP, BUTTON_NONE},
{ACTION_NONE, BUTTON_DOWN, BUTTON_NONE},
{ACTION_NONE, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_NONE, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT},
#endif
#endif
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|1)
};