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WDT - Create WDT - Draw ADT tiles onto a WDT - WDTInfo - dumps info for a WDT to a txt - WDTInject - allows you to inject a modified txt WDL ADT - All Water (raise the water levels) - File Info (exports ADT chunk info to a txt) - Load Info (imports modified ADT chunk info to a txt) - ADT to 3DS - ADT Info (renders ADT file specifics) - XYZ - Gives the Tile numbers and XYZ coords of a specific spot on a map - Noggit (1.12) - Noggit (Patched to Most Recent) - Taliis (Tabular ADT Editor) - Offset Fix (Corrects ADT tiles after moving them around) - ModelSwap (easy swapping of model in an adt file) - PatchHoles (removes all holes fro ma tile) - MakeMap (Composes all the RAW files outputted by WVM into one large map file - RemoveTheWalls (remove invisible walls) - Browse all the existing maps in an ingame-like window with additional information to every zone/area. - ADTInfo - A more advanced version of cryects, lists textures, m2s and wmos and their placements and exports it to a txt - ADTInject - A more advanced version of cryects, takes a modified txt and injects it back into an adt - Convert TBC Adts to WotLK - Import/Export the Heightmap as greyscale picture - Import/Export the Shadow layer as monocrome picture - Display the position of objects in a 2D field BLP - Fully supports every alpha-encoding / compression (DXT1, DXT3, DXT5, uncompressed etc.) and all mip-map levels. - Export/Save textures to your favorite image-format. (JPG, GIF, TIF, WMF etc) - Convert your imagefiles (JPG, GIF, TIF, WMF etc.) back to BLP! M2 - 3DStoM2 (pre-bc) - 3DStoM2 (bc) - M2 (pre BC) to M2 (tbc) - M2 (TBC) to M2 (pre BC) - Particle Editor - Animation Editor/Swapper - Animation Manager (Set # of Animations, and Swap) - OBJ to M2 (bc) - Particle Extractor/Injector - Add bones - Add Animations - M2 Info (Renders the M2 file specifics) - Mount Point Editor - Add Mount Points (define bone to attach to) - Swapper for Mounts - LayerAdder (adds a second layer to a model based on a texture) (WORKING ONE) - Rendering all existing models (M2 and WMO) with different skins (also provides a feature for non-active/unused skins by the game-client) - Show/Hide additional information for every model (sub-meshes, render-passes, bounding-boxes etc.) - Export models (M2 and WMO Files) to 3DS, OBJ or Milkshape. M2 Milkshape export also supports joint/bone extraction! - Automatically generate bump/normal-maps based on the models textures. - Add as static camera to m2. - calculate colision of an m2 - M2 Enlarger - Attachment Editor - Bone Swapper - Change vertice number in animation editor - Add Attachments - Add Geosets WMO - Export WMOs with and without models in a 3D format - WMO to 3DS/3DS to WMO - WMO Info (renders WMO file specifics) - Edit the lights of a WMO - WmoOutdoors (converts a WMO root so that its outdoors and gets thr water effect) - Edit Fog Color - Basic .WMO morphing, stretching, and reshaping. - convert alpha wmos to current wmo - View Chunks of a WMO - Add doodads to a wmo - List lights of a WMO - Light Swap, swap lights of 2 wmos. - WMOFileInfo - dumps info about an WMO into a txt - WMOLoadInfo - injects a modified txt back into a wmo - FogModifier - Allows you to modify the fog of a WMOs. Dnc.db BLS TRS (LIT) WDB - Item Viewer - Creature Viewer - GameObjects - Quests - WDB to CVS - CVS to WDB - Model Miner (rips new data from WDB files for use in WMV) DBC - Minimap Hash Convertor - Baked NPC Textures Hash Convertor - DBC Editor - DBC to CVS - CVS to DBC - Add Rows to DBC - DBC-to-SQL feature which allows you to automatically generate CREATE / INSERT-SQL scripts from the DBC files. - Writing all DBC files byte-identical to the original blizzard files. - Enlarge your world, modify DBC to scale data. MPQ - Basic MPQ Editor/Extractor - MPQ Search, -Spell Search - Model Search - Baked NPC Texture Search - Build MPQ from Directory Misc (or involves multiple files) - Race to Race (or defined creature) - Global Renamer - Listening to All Client Audio Files - Extract Pixel/Vertex shader data - Browse the different shader-profiles (Direct3D PS/VS, OpenGL ARB fragment etc.) - Track every single change in the game-client data after patches. - Track every modified column, value in DBC files (deleted records/columns, new records/columns, updated records/columns). - Comparison feature which allows you to compare different WoW-Builds with each other. - Skybox editor/swapper - Built in Model Viewer; adts, wmo, m2 NoggIt Featues - Moving WMOs - Adding WMOs - Adding ADTs - Better Water Level control. - Add doodads and what not. - Mass Save all ADTs edited during that session. - Customizable Brush Size.
From the Design Piracy series on my blog: