alarmclock:
PLA_EXIT: quit
PLA_CANCEL: ^
PLA_UP: increase minutes/seconds
PLA_UP_REPEAT: ^
PLA_SCROLL_FWD: ^
PLA_SCROLL_FWD_REPEAT: ^
PLA_DOWN: decrease minutes/seconds
PLA_DOWN_REPEAT: ^
PLA_SCROLL_BACK: ^
PLA_SCROLL_BACK_REPEAT: ^
PLA_LEFT: toggle between minutes and seconds
PLA_LEFT_REPEAT: ^
PLA_RIGHT: ^
PLA_RIGHT_REPEAT: ^
PLA_SELECT: confirm alarm time
PLA_SELECT_REPEAT: ^
bubbles:
PLA_SCROLL_BACK: move arrow left [only on scrollwheel targets]
PLA_SCROLL_BACK_REPEAT: ^
PLA_LEFT: ^ [only on non-scrollwheel targets]
PLA_LEFT_REPEAT: ^
PLA_SCROLL_FWD: move arrow right [only on scrollwheel targets]
PLA_SCROLL_FWD_REPEAT: ^
PLA_RIGHT: ^ [only on non-scrollwheel targets]
PLA_RIGHT_REPEAT: ^
PLA_EXIT: quit to the game menu
PLA_CANCEL: ^
PLA_UP: shoot [on samsung yh*, ondio and irivier h10]
PLA_UP: ^
PLA_SELECT: pause [on samsung yh*, ondio and irivier h10]
PLA_UP: pause
PLA_SELECT: shoot
PLA_SELECT_REPEAT: ^
clock:
PLA_SELECT: start/pause counter
PLA_SELECT_REPEAT: reset counter
PLA_CANCEL quit clock menu
PLA_RIGHT: next mode
PLA_RIGHT_REPEAT: ^
PLA_LEFT: previous mode
PLA_LEFT_REPEAT. ^
PLA_UP: next clock skin
PLA_UP_REPEAT ^
PLA_DOWN: previous clock skin
PLA_DOWN_REPEAT: ^
codebuster:
PLA_EXIT: quit to game menu
PLA_CANCEL: ^
PLA_RIGHT: next piece
PLA_RIGHT_REPEAT: ^
PLA_LEFT: previous piece
PLA_LEFT_REPEAT: ^
PLA_SCROLL_BACK: previous color [on scrollwheel targets]
PLA_SCROLL_BACK_REPEAT: ^
PLA_LEFT: ^ [on all targets]
PLA_LEFT_REPEAT: ^
PLA_SCROLL_FWD: next color [on scrollwheel targets]
PLA_SCROLL_FWD_REPEAT: ^
PLA_RIGHT: ^ [on all targets]
PLA_RIGHT_REPEAT: ^
PLA_SELECT: confirm row and go to next row
demestify (speaks for itself)
PLA_CANCEL exit
PLA_SCROLL_FWD increase speed [scrollwheel only]
PLA_SCROLL_FWD_REPEAT ^
PLA_SCROLL_BACK decrease speed [scrollwheel only]
PLA_SCROLL_BACK_REPEAT ^
PLA_RIGHT increase speed [non-scrollwheel only]
PLA_RIGHT_REPEAT ^
PLA_LEFT decrease speed [non-scrollwheel only]
PLA_LEFT_REPEAT ^
PLA_UP add polygon
PLA_UP_REPEAT ^
PLA_DOWN remove polygon
PLA_DOWN_REPEAT ^
dice:
PLA_CANCEL exit
PLA_SELECT roll dice
fire:
PLA_CANCEL exit
PLA_LEFT Toggle flame type
PLA_RIGHT Toggle moving flames
PLA_SCROLL_FWD/PLA_SCROLL_BACK: increase/decrease number of flames [scrollwheel only]
PLA_UP/PLA_DOWN: ^ [non-scrollwheel only]
frotz:
PLA_EXIT exit
PLA_QUIT Open Frotz menu (not available at MORE prompts)
PLA_UP Play Display keyboard to enter text
PLA_SELECT Press enter
jackpot:
PLA_CANCEL: exit
PLA_SELECT: play
maze [not in the manual !?]:
ipod 3g (NO PLA!!)
long BUTTON_SELECT new game
BUTTON_MENU exit
BUTTON_SELECT + BUTTON_PLAY solve
BUTTON_RIGHT: right
BUTTON_LEFT: left
BUTTON_SCROLL_BACK: up
BUTTON_SCROLL_FWD: down
all other targets:
PLA_SELECT_REPEAT new game
PLA_CANCEL exit
PLA_SELECT_REL solve
PLA_RIGHT right
PLA_LEFT left
PLA_UP up
PLA_DOWN down
mazezam:
ipod 3g (NO PLA!!)
BUTTON_MENU mazezam menu
BUTTON_RIGHT: right
BUTTON_LEFT: left
BUTTON_SCROLL_BACK: up
BUTTON_SCROLL_FWD: down
all other targets:
PLA_CANCEL mazezam menu
PLA_RIGHT right
PLA_LEFT left
PLA_UP up
PLA_DOWN down
metronome:
#if (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD) \
|| (CONFIG_KEYPAD == SANSA_E200_PAD) || (CONFIG_KEYPAD == SAMSUNG_YH_PAD)
#define MET_SYNC
#endif
#define METRONOME_QUIT PLA_EXIT
PLA_SCROLL_FWD/PLA_SCROLL_BACK: volume up/down [scrollwhel only]
PLA_UP/PLA_DOWN ^ [non-scrollwheel only]
PLA_LEFT/PLA_RIGHT adjust tempo
PLA_SELECT_REL tap tempo
PLA_CANCEL pause
PLA_SELECT_REPEAT exit
BUTTON_REC sync tap (h100,h300,e200,yh* only; NO PLA FOR THIS ONE)
pitch detector:
PLA_EXIT: exit
PLA_CANCEL: go to plugin menu
robotfindskitten:
PLA_CANCEL exit
PLA_RIGHT right
PLA_LEFT left
PLA_UP up
PLA_DOWN down
rocklife:
PLA_SELECT play/pause
PLA_DOWN change growth mode
PLA_RIGHT next generation
PLA_CANCEL exit
PLA_LEFT status (only when paused)