Thank you to anyone who has already donated - your generous donations helped make three months of treatment possible.

My brother Nate continues to fight stage IV Hodgkin's lymphoma. He's just 31, with a wife and baby girl. They have no active income (since he's been unable to return to work), no insurance, and cannot afford the treatment he needs. Nate and his family need your help. Please consider a donation, every dollar helps. Thanks.


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#include <GL/gl.h>
#include <GL/glu.h>
#include "SDL/SDL.h"
#include "math.h"
#include <vector>
#include "vector2D.h"
using namespace std;



int radius = 5;
float rotation = 0.0f;

void Init(int width, int height)
{
	glViewport(0, 0, width, height);
	
	// Clear the screen to black for each draw call
	glClearColor(0.0f, 0.0f, 0.0f, 0.0f); 
	
	glClearDepth(1.0);
	glDepthFunc(GL_LESS);
	glEnable(GL_DEPTH_TEST);
	
	// Enable smooth shading
	glShadeModel(GL_SMOOTH);
	
	// Reset the projection matric
	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	
	gluPerspective(45.0f, ((GLfloat)width / (GLfloat)height), 0.1f, 1000.0f);
	
	glMatrixMode(GL_MODELVIEW);
}

void Draw()
{
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
	glLoadIdentity();
	
	glTranslatef(-1.5f, 1.0f, -6.0f);
	glRotatef(rotation, 0.0f, 0.0f, 1.0f);
	
	// Draw a triangle
	/*
	glBegin(GL_POLYGON);
		glColor3f(1.0f, 0.0f, 0.0f);
		glVertex3f( 0.0f, 1.0f, 0.0f);
		glColor3f(0.0f, 1.0f, 0.0f);
		glVertex3f( 1.0f,-1.0f, 0.0f);
		glColor3f(0.0f, 0.0f, 1.0f);
		glVertex3f(-1.0f,-1.0f, 0.0f);
	glEnd();
	*/
	
	glBegin(GL_TRIANGLE_FAN);
		glVertex2f(1.0f, 1.0f);
		for(int angle = 0; angle < 360; angle++)
		{
			glVertex2f(1.0f + sin(angle) * 0.1,
						1.0f + cos(angle) * 0.1);
		}
	glEnd();
	
	SDL_GL_SwapBuffers();
}

void HandleInput()
{
	SDL_Event event;
	
	while(SDL_PollEvent(&event))
	{
		if(event.type == SDL_QUIT)
		{
			SDL_Quit();
		}
		if(event.type == SDL_KEYDOWN)
		{
			if(event.key.keysym.sym == SDLK_ESCAPE)
			{
				SDL_Quit();
			}
		}
	}
}

int main(int argc, char **argv)
{
	if(SDL_Init(SDL_INIT_VIDEO) < 0)
	{
		 fprintf(stderr, "Unable to initialize SDL: %s\n", SDL_GetError());
	}
	 
	SDL_SetVideoMode(800, 600, 0, SDL_OPENGL);
	
	SDL_WM_SetCaption("Wesleyan Multitouch Particles", NULL);
	
	Init(800, 600);
	
	Vector2D vec(5.0, 6.0);
	
	
	while(1)
	{
		rotation += 1.0f;
		Draw();
		HandleInput();
	}
	return 1;
}