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        glPushMatrix();
        Vector3D hold = powner.getCamera().getHoldingPosition();
        glTranslatef((float) hold.x, (float) hold.y, (float) hold.z);
        glRotatef(powner.getCamera().getYaw() + 180, 0, 1, 0);
        glRotatef(powner.getCamera().getPitch(), 1, 0, 0);

        glScalef(1.5f, 1.5f, 1.5f);
        glTranslatef(-0.75f, -1f, 1.25f);

        glCallList(Resources.getModel(4));
        glPopMatrix();