Selecting FBConfig
GLX_FBCONFIG_ID=263
GLX_BUFFER_SIZE=32
GLX_DOUBLEBUFFER=1
GLX_RED_SIZE=8
GLX_GREEN_SIZE=8
GLX_BLUE_SIZE=8
GLX_ALPHA_SIZE=8
GLX_DEPTH_SIZE=24
GLX_STENCIL_SIZE=8
GLX_SAMPLES_ARB=0
GLX_SAMPLE_BUFFERS_ARB=0
GLX_CONFIG_CAVEAT=NONE

Desktop is 3968 x 1152 @ 60 Hz
GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX: 3145728
OpenGL:
    Version:  OpenGL 4.3 [4.3.0 NVIDIA 319.23]
    Renderer: GeForce GTX 660 Ti/PCIe/SSE2
    Vendor:   NVIDIA Corporation
    VRAM:     3072 MB
    Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_bindless_texture GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 
GLX Extensions: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_NV_multisample_coverage GLX_ARB_get_proc_address 
Setting maxVSyncInterval to 4
Initialize engine version: 4.0.1f2
Total system RAM: 15956 MiB
AudioManager: Using PulseAudio: Default Output Device
Begin MonoManager ReloadAssembly
Platform assembly: /home/adnans/.local/share/Steam/SteamApps/common/Akaneiro Demon Hunters/Akaneiro_Data/Managed/UnityEngine.dll (this message is harmless)
Loading /home/adnans/.local/share/Steam/SteamApps/common/Akaneiro Demon Hunters/Akaneiro_Data/Managed/UnityEngine.dll into Unity Child Domain
Platform assembly: /home/adnans/.local/share/Steam/SteamApps/common/Akaneiro Demon Hunters/Akaneiro_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
Loading /home/adnans/.local/share/Steam/SteamApps/common/Akaneiro Demon Hunters/Akaneiro_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: /home/adnans/.local/share/Steam/SteamApps/common/Akaneiro Demon Hunters/Akaneiro_Data/Managed/Assembly-CSharp.dll (this message is harmless)
Loading /home/adnans/.local/share/Steam/SteamApps/common/Akaneiro Demon Hunters/Akaneiro_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
Platform assembly: /home/adnans/.local/share/Steam/SteamApps/common/Akaneiro Demon Hunters/Akaneiro_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading /home/adnans/.local/share/Steam/SteamApps/common/Akaneiro Demon Hunters/Akaneiro_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: /home/adnans/.local/share/Steam/SteamApps/common/Akaneiro Demon Hunters/Akaneiro_Data/Managed/Assembly-UnityScript.dll (this message is harmless)
Loading /home/adnans/.local/share/Steam/SteamApps/common/Akaneiro Demon Hunters/Akaneiro_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: /home/adnans/.local/share/Steam/SteamApps/common/Akaneiro Demon Hunters/Akaneiro_Data/Managed/SteamworksManaged.dll (this message is harmless)
Loading /home/adnans/.local/share/Steam/SteamApps/common/Akaneiro Demon Hunters/Akaneiro_Data/Managed/SteamworksManaged.dll into Unity Child Domain
- Completed reload, in  0.047 seconds
Compositing window manager detected - disabling vsync for performance
Default vsync count 0
requesting resize 1280 x 720
resizing window to 1280 x 720
Desktop is 3968 x 1152 @ 60 Hz
Platform assembly: /home/adnans/.local/share/Steam/SteamApps/common/Akaneiro Demon Hunters/Akaneiro_Data/Managed/UnityScript.Lang.dll (this message is harmless)
Platform assembly: /home/adnans/.local/share/Steam/SteamApps/common/Akaneiro Demon Hunters/Akaneiro_Data/Managed/Boo.Lang.dll (this message is harmless)
Platform assembly: /home/adnans/.local/share/Steam/SteamApps/common/Akaneiro Demon Hunters/Akaneiro_Data/Managed/System.dll (this message is harmless)
The class defined in script file named '_UI_CS_SoundsCtrl' does not match the file name!
 
(Filename: /BuildAgent/work/812c4f5049264fad/Runtime/Mono/MonoBehaviour.cpp Line: 1497)

Could not load a dll file. Make sure that the steam_api.dll/libsteam_api.dylib file is placed at the correct location. See the documentation for more info.
 
(Filename: /BuildAgent/work/812c4f5049264fad/Runtime/ExportGenerated/LinuxStandalonePlayer/UnityEngineDebug.cpp Line: 43)

DllNotFoundException: SteamworksNative
  at (wrapper managed-to-native) NativeMethods:Services_GetSteamLoadStatus ()
  at ManagedSteam.NativeHelpers.Services_GetSteamLoadStatus () [0x00000] in <filename unknown>:0 
  at ManagedSteam.Steam.Startup () [0x00000] in <filename unknown>:0 
  at ManagedSteam.Steam.Initialize (System.Globalization.CultureInfo activeCulture) [0x00000] in <filename unknown>:0 
  at ManagedSteam.Steam.Initialize () [0x00000] in <filename unknown>:0 
  at Steamworks.initSteamSDK () [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception, Object)
Steamworks:initSteamSDK()
Steamworks:Awake()
 
(Filename:  Line: -1)

[Error]Steam Init Fail <quit>
 
(Filename: /BuildAgent/work/812c4f5049264fad/Runtime/ExportGenerated/LinuxStandalonePlayer/UnityEngineDebug.cpp Line: 43)

All Ability Info Set Done!
 
(Filename: /BuildAgent/work/812c4f5049264fad/Runtime/ExportGenerated/LinuxStandalonePlayer/UnityEngineDebug.cpp Line: 43)