Thank you to anyone who has already donated - your generous donations helped make three months of treatment possible.

My brother Nate continues to fight stage IV Hodgkin's lymphoma. He's just 31, with a wife and baby girl. They have no active income (since he's been unable to return to work), no insurance, and cannot afford the treatment he needs. Nate and his family need your help. Please consider a donation, every dollar helps. Thanks.


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import java.io.IOException;
import org.lwjgl.LWJGLException;
import org.lwjgl.opengl.Display;
import org.lwjgl.opengl.DisplayMode;
import org.lwjgl.opengl.GL11;
import org.newdawn.slick.Color;
import org.newdawn.slick.opengl.Texture;
import org.newdawn.slick.opengl.TextureLoader;
import org.newdawn.slick.util.ResourceLoader;

public class TextureExample {
    
    /** The texture that will hold the image details */
    private Texture texture;
    
    
    /**
     * Start the example
     */
    public void start() {
        initGL(800,600);
//        init();
        
        while (true) {
            GL11.glClear(GL11.GL_COLOR_BUFFER_BIT);
            render();
            
            Display.update();
            Display.sync(100);

            if (Display.isCloseRequested()) {
                Display.destroy();
                System.exit(0);
            }
        }
    }
    
    /**
     * Initialise the GL display
     * 
     * @param width The width of the display
     * @param height The height of the display
     */
    private void initGL(int width, int height) {
        try {
            Display.setDisplayMode(new DisplayMode(width,height));
            Display.create();
            Display.setVSyncEnabled(true);
        } catch (LWJGLException e) {
            e.printStackTrace();
            System.exit(0);
        }

        GL11.glEnable(GL11.GL_TEXTURE_2D);               
        
        GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);          
        
            // enable alpha blending
            GL11.glEnable(GL11.GL_BLEND);
            GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
        
            GL11.glViewport(0,0,width,height);
        GL11.glMatrixMode(GL11.GL_MODELVIEW);

        GL11.glMatrixMode(GL11.GL_PROJECTION);
        GL11.glLoadIdentity();
        GL11.glOrtho(0, width, height, 0, 1, -1);
        GL11.glMatrixMode(GL11.GL_MODELVIEW);
    }
    
    /**
     * Initialise resources
     */
    public void init() {
        
        try {
            // load texture from PNG file
            texture = TextureLoader.getTexture(
                "BMP", 
                ResourceLoader.getResourceAsStream(
                    "images/solid_red.bmp"));
        
            System.out.println("Texture loaded: "+texture);
            System.out.println(">> Image width: "+texture.getImageWidth());
            System.out.println(">> Image height: "+texture.getImageHeight());
            System.out.println(">> Texture width: "+texture.getTextureWidth());
            System.out.println(">> Texture height: "+texture.getTextureHeight());
            System.out.println(">> Texture ID: "+texture.getTextureID());
            System.out.println(">> Texture has alpha: " +texture.hasAlpha());
        } catch (IOException e) {
            e.printStackTrace();
        }
    }

    /**
     * draw a quad with the image on it
     */
    public void render() {
        Color.white.bind();
//        texture.bind(); // or GL11.glBind(texture.getTextureID());
//        
//        GL11.glBegin(GL11.GL_QUADS);
//            GL11.glTexCoord2f(0,0);
//            GL11.glVertex2f(100,100);
//            GL11.glTexCoord2f(1,0);
//            GL11.glVertex2f(100+texture.getTextureWidth(),100);
//            GL11.glTexCoord2f(1,1);
//            GL11.glVertex2f(100+texture.getTextureWidth(),100+texture.getTextureHeight());
//            GL11.glTexCoord2f(0,1);
//            GL11.glVertex2f(100,100+texture.getTextureHeight());
//        GL11.glEnd();

        Color.white.bind();
        GL11.glBegin(GL11.GL_QUADS);
            GL11.glVertex2f(0, 0);
            GL11.glVertex2f(0, 100);
            GL11.glVertex2f(100, 100);
            GL11.glVertex2f(100, 0);
        GL11.glEnd();
    }
    
    /**
     * Main Class
     */
    public static void main(String[] argv) {
        TextureExample textureExample = new TextureExample();
        textureExample.start();
    }
}