package ca.hypermega.game;
import java.awt.BorderLayout;
import java.awt.Canvas;
import java.awt.Dimension;
import java.awt.image.BufferedImage;
import javax.swing.JFrame;
public class Game extends Canvas implements Runnable {
private static final long serialVersionUID = 1L;
public static final int WIDTH = 160;
public static final int HEIGHT = WIDTH / 12*9;
public static final int SCALE = 3;
public static final String NAME = "Game";
private JFrame frame;
public boolean running = false;
public int tickCount = 0;
private BufferedImage image = new BufferedImage(WIDTH, HEIGHT, BufferedImage.TYPE_INT_RGB);
private int[] pixels = ((DataBufferInt) image.getRaster().getDataBuffer()).getData();
public Game() {
setMinimumSize(new Dimension(WIDTH* SCALE, HEIGHT* SCALE));
setMaximumSize(new Dimension(WIDTH* SCALE, HEIGHT* SCALE));
setPreferredSize(new Dimension(WIDTH* SCALE, HEIGHT* SCALE));
frame = new JFrame(NAME);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(this, BorderLayout.CENTER);
frame.pack();
frame.setResizable(false);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
private synchronized void start() {
running = true;
new Thread(this).start();
}
private synchronized void stop() {
running = false;
}
public void run() {
long lastTime = System.nanoTime();
double nsPerTick = 1000000000D / 60D;
int ticks = 0;
int frames = 0;
long lastTimer = System.currentTimeMillis();
double delta = 0;
while (running) {
long now = System.nanoTime();
delta +=(now - lastTime) / nsPerTick;
lastTime = now;
boolean shouldRender = true;
while (delta >= 1) {
ticks++;
tick();
delta -=1;
shouldRender = true;
}
try {
Thread.sleep(2);
} catch (InterruptedException e) {
e.printStackTrace();
}
if(shouldRender) {
frames++;
render();
}
if(System.currentTimeMillis() - lastTimer >= 1000) {
lastTimer += 1000;
System.out.println(ticks + " ticks, " + frames + " frames.");
frames = 0;
ticks = 0;
}
}
}
public void tick() {
tickCount++;
}
public void render() {
}
public static void main(String[] args){
new Game().start();
}
}