Thank you to anyone who has already donated - your generous donations helped make three months of treatment possible.

My brother Nate continues to fight stage IV Hodgkin's lymphoma. He's just 31, with a wife and baby girl. They have no active income (since he's been unable to return to work), no insurance, and cannot afford the treatment he needs. Nate and his family need your help. Please consider a donation, every dollar helps. Thanks.


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package ca.hypermega.game;

import java.awt.BorderLayout;
import java.awt.Canvas;
import java.awt.Dimension;
import java.awt.image.BufferedImage;

import javax.swing.JFrame;

public class Game extends Canvas implements Runnable {
	
	private static final long serialVersionUID = 1L;
	
	public static final int WIDTH = 160;
	public static final int HEIGHT = WIDTH / 12*9;
	public static final int SCALE = 3;
	public static final String NAME = "Game";
	
	private JFrame frame;
	
	public boolean running = false;
	public int tickCount = 0;
	
	private BufferedImage image = new BufferedImage(WIDTH, HEIGHT, BufferedImage.TYPE_INT_RGB);
	private int[] pixels = ((DataBufferInt) image.getRaster().getDataBuffer()).getData();
	
	public Game() {
	    setMinimumSize(new Dimension(WIDTH* SCALE, HEIGHT* SCALE));
		setMaximumSize(new Dimension(WIDTH* SCALE, HEIGHT* SCALE));
		setPreferredSize(new Dimension(WIDTH* SCALE, HEIGHT* SCALE));
		
		frame = new JFrame(NAME);
		
		frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
		frame.setLayout(new BorderLayout());
		
		frame.add(this, BorderLayout.CENTER);
		frame.pack();
		
		frame.setResizable(false);
		frame.setLocationRelativeTo(null);
		frame.setVisible(true);
	}
	
	private synchronized void start() {
		running = true;
		new Thread(this).start();
		
			
	}
	
	private synchronized void stop() {
		running = false;
	}
	
	public void run() {
		long lastTime = System.nanoTime();
		double nsPerTick = 1000000000D / 60D;
		
		int ticks = 0;
		int frames = 0;
		
		long lastTimer = System.currentTimeMillis();
		double delta = 0;
		
		while (running) {
			long now = System.nanoTime();
			delta +=(now - lastTime) / nsPerTick;
			lastTime = now;
			boolean shouldRender = true;
			
		while (delta >= 1) {
			ticks++;
			tick();
			delta -=1;
			shouldRender = true;
		}
		
		try {
			Thread.sleep(2);
		} catch (InterruptedException e) {
			e.printStackTrace();
		}
		
		if(shouldRender) {
		  frames++;
		  render();
		}
		
		if(System.currentTimeMillis() - lastTimer >= 1000) {
			lastTimer += 1000;
			System.out.println(ticks + " ticks, " + frames + " frames.");
			frames = 0;
			ticks = 0;
		}

	}
	}
	
	public void tick() {
      tickCount++;
	}

    public void render() {

    }
    
	
	public static void main(String[] args){
		new Game().start();
	}
}