Thank you to anyone who has already donated - your generous donations helped make three months of treatment possible.
My brother Nate continues to fight stage IV Hodgkin's lymphoma. He's just 31, with a wife and baby girl. They have no active income (since he's been unable to return to work), no insurance, and cannot afford the treatment he needs. Nate and his family need your help. Please consider a donation, every dollar helps. Thanks.
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/** * Animate a mesh by cycling through different meshes. * @author bummzack */ public Mesh[] Meshes; public bool Loop; public float FrameDuration; public Color StartColor = new Color(1.0f, 1.0f, 1.0f); public Color EndColor = new Color(1.0f, 1.0f, 1.0f); private int _index; private bool _playing; private float _accumulator; private MeshFilter _meshFilter; private Material _mat; private float _timePassed; private float _totalTime; { _meshFilter = GetComponent<MeshFilter>(); _mat = renderer.material; _index = 0; _totalTime = Meshes.Length * FrameDuration; Reset(); } { if(!_playing){ return; } _mat.color = Color.Lerp(StartColor, EndColor, _timePassed / _totalTime); _accumulator += Time.deltaTime; _timePassed += Time.deltaTime; if(_accumulator >= FrameDuration){ _accumulator -= FrameDuration; _index = (_index + 1) % Meshes.Length; if(_index == 0 && !Loop){ Stop(); return; } _meshFilter.mesh = Meshes[_index]; } } // play the animation { _playing = true; } // stop the animation { _playing = false; } // restore the first frame { _index = 0; _accumulator = 0.0f; _timePassed = 0.0f; _mat.color = StartColor; _meshFilter.mesh = Meshes[_index]; } // Mouse down to toggle Stop/Play, just for testing { if(_playing){ Stop(); Reset(); } else { Play(); } } } |