Thank you to anyone who has already donated - your generous donations helped make three months of treatment possible.
My brother Nate continues to fight stage IV Hodgkin's lymphoma. He's just 31, with a wife and baby girl. They have no active income (since he's been unable to return to work), no insurance, and cannot afford the treatment he needs. Nate and his family need your help. Please consider a donation, every dollar helps. Thanks.
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diff --git a/apps/plugins/pictureflow.c b/apps/plugins/pictureflow.c index cd7e54c..e3e7836 100644 @@ -111,6 +111,9 @@ typedef fb_data pix_t; #define REFLECT_SC ((0x10000U * 3 + (REFLECT_HEIGHT * 5 - 1)) / \ (REFLECT_HEIGHT * 5)) #define DISPLAY_OFFS ((LCD_HEIGHT / 2) - REFLECT_HEIGHT) +#define CAM_DIST MAX(MIN(LCD_HEIGHT,LCD_WIDTH),120) +#define CAM_DIST_R (CAM_DIST << PFREAL_SHIFT) +#define DISPLAY_LEFT_R (PFREAL_HALF - LCD_WIDTH * PFREAL_ONE / 2) #define SLIDE_CACHE_SIZE 100 @@ -235,7 +238,6 @@ static struct configdata config[] = /** below we allocate the memory we want to use **/ static pix_t *buffer; /* for now it always points to the lcd framebuffer */ -static PFreal rays[LCD_WIDTH]; static uint16_t reflect_table[REFLECT_HEIGHT]; static struct slide_data center_slide; static struct slide_data left_slides[MAX_SLIDES_COUNT]; @@ -337,6 +339,16 @@ static inline PFreal fmul(PFreal a, PFreal b) return (a*b) >> PFREAL_SHIFT; } +/** + * This version preshifts each operand, which is useful when we know how many + * of the least significant bits will be empty, or are worried about overflow + * in a particular calculation + */ +static inline PFreal fmuln(PFreal a, PFreal b, int ps1, int ps2) +{ + return ((a >> ps1) * (b >> ps2)) >> (PFREAL_SHIFT - ps1 - ps2); +} + /* ARMv5+ has a clz instruction equivalent to our function. */ #if (defined(CPU_ARM) && (ARM_ARCH > 4)) @@ -1154,23 +1166,28 @@ void reset_slides(void) /** Updates look-up table and other stuff necessary for the rendering. Call this when the viewport size or slide dimension is changed. + * + * To calculate the offset that will provide the proper margin, we use the same + * projection used to render the slides. Assuming zo == 0, the solution for xc, + * the slide center, is: + * xp * xs * sin(r) + * xc = xp - xs * cos(r) + ──────────────── + * z + * TODO: support moving the side slides toward or away from the camera */ -void recalc_table(void) +void recalc_offsets(void) { - int w = (LCD_WIDTH + 1) / 2; - int h = (LCD_HEIGHT + 1) / 2; - int i; - for (i = 0; i < w; i++) { - PFreal gg = (PFREAL_HALF + i * PFREAL_ONE) / (2 * h); - rays[w - i - 1] = -gg; - rays[w + i] = gg; - } + PFreal xs = PFREAL_HALF - DISPLAY_WIDTH * PFREAL_HALF; + PFreal xp = DISPLAY_WIDTH * PFREAL_HALF - PFREAL_HALF + center_margin * + PFREAL_ONE; + PFreal cosr, sinr; itilt = 70 * IANGLE_MAX / 360; /* approx. 70 degrees tilted */ - - offsetX = DISPLAY_WIDTH / 2 * (fsin(itilt) + PFREAL_ONE); + cosr = fcos(-itilt); + sinr = fsin(-itilt); + offsetX = xp - fmul(xs, cosr) + fmuln(xp, + fmuln(xs, sinr, PFREAL_SHIFT - 2, 0), PFREAL_SHIFT - 2, 0)/CAM_DIST; offsetY = DISPLAY_WIDTH / 2 * (fsin(itilt) + PFREAL_ONE / 2); - offsetX += center_margin << PFREAL_SHIFT; } @@ -1207,8 +1224,28 @@ static inline pix_t fade_color(pix_t c, unsigned int a) #endif /** - Render a single slide -*/ + * Render a single slide + * Where xc is the slide's horizontal offset from center, xs is the horizontal + * on the slide from its center, zo is the slide's depth offset from the plane + * of the display, r is the angle at which the slide is tilted, and xp is the + * point on the display corresponding to xs on the slide, the projection + * formulas are: + * + * z * (xc + xs * cos(r)) + * xp = ────────────────────── + * z + zo + xs * sin(r) + * + * z * (xc - xp) - xp * zo + * xs = ──────────────────────── + * xp * sin(r) - z * cos(r) + * + * We use the xp projection once, to find the left edge of the slide on the + * display. From there, we use the xs reverse projection to find the horizontal + * offset from the slide center of each column on the screen, until we reach + * the right edge of the slide, or the screen. The reverse projection can be + * optimized by saving the numerator and denominator of the fraction, which can + * then be incremented by (z + zo) and sin(r) respectively. + */ void render_slide(struct slide_data *slide, const int alpha) { struct bitmap *bmp = surface(slide->slide_index); @@ -1219,112 +1256,118 @@ void render_slide(struct slide_data *slide, const int alpha) const int sw = bmp->width; const int sh = bmp->height; + const PFreal slide_left = -sw * PFREAL_HALF + PFREAL_HALF; const int h = LCD_HEIGHT; const int w = LCD_WIDTH; - int distance = (h + slide->distance) * 100 / zoom; - if (distance < 100 ) distance = 100; /* clamp distances */ - PFreal dist = distance * PFREAL_ONE; - PFreal sdx = fcos(slide->angle); - PFreal sdy = fsin(slide->angle); - PFreal xs = slide->cx - sw * fdiv(sdx, dist) / 2; - - int xi = fmax(0, xs) >> PFREAL_SHIFT; + PFreal zo = (CAM_DIST_R + PFREAL_ONE * slide->distance) * 100 / zoom - + CAM_DIST_R; + PFreal cosr = fcos(slide->angle); + PFreal sinr = fsin(slide->angle); + PFreal xs = slide_left, xsnum, xsnumi, xsden, xsdeni; + PFreal xp = fdiv(CAM_DIST * (slide->cx + fmul(xs, cosr)), + (CAM_DIST_R + zo + fmul(xs,sinr))); + + /* Since we're finding the screen position of the left edge of the slide, + * we round up. + */ + int xi = (fmax(DISPLAY_LEFT_R, xp) - DISPLAY_LEFT_R + PFREAL_ONE - 1) + >> PFREAL_SHIFT; + xp = DISPLAY_LEFT_R + xi * PFREAL_ONE; if (xi >= w) { return; } - + xsnum = CAM_DIST * (slide->cx - xp) - fmuln(xp, zo, PFREAL_SHIFT - 2, 0); + xsden = fmuln(xp, sinr, PFREAL_SHIFT - 2, 0) - CAM_DIST * cosr; + xs = fdiv(xsnum, xsden); + + xsnumi = -CAM_DIST_R - zo; + xsdeni = sinr; int x; - for (x = fmax(xi, 0); x < w; x++) { - PFreal hity = 0; - PFreal fk = rays[x]; - if (sdy) { - fk = fk - fdiv(sdx, sdy); - if (fk) - hity = -fdiv(( rays[x] * distance - - slide->cx - + slide->cy * sdx / sdy), fk); - } - - dist = distance * PFREAL_ONE + hity; - if (dist < 0) - continue; - - PFreal hitx = fmul(dist, rays[x]); - - PFreal hitdist = fdiv(hitx - slide->cx, sdx); - - const int column = (sw >> 1) + (hitdist >> PFREAL_SHIFT); + int dy = PFREAL_ONE; + for (x = xi; x < w; x++) { + int column = (xs - slide_left) / PFREAL_ONE; if (column >= sw) break; - if (column < 0) - continue; - - int y1 = (LCD_HEIGHT / 2) - 1; - int y2 = y1 + 1; - pix_t *pixel1 = &buffer[y1 * BUFFER_WIDTH + x]; - pix_t *pixel2 = &buffer[y2 * BUFFER_WIDTH + x]; - const int pixelstep = pixel2 - pixel1; - - int dy = dist / h; - int p1 = (bmp->height - 1 - (DISPLAY_OFFS)) * PFREAL_ONE; - int p2 = p1 + dy; - const pix_t *ptr = &src[column * bmp->height]; - - if (alpha == 256) + if (column > 0) { - while ((y1 >= 0) && (p1 >= 0)) - { - *pixel1 = ptr[p1 >> PFREAL_SHIFT]; - p1 -= dy; - y1--; - pixel1 -= pixelstep; - } - while ((p2 < sh * PFREAL_ONE) && (y2 < h)) + if (zo || slide->angle) + dy = (CAM_DIST_R + zo + fmul(xs, sinr)) / CAM_DIST; + int y1 = (LCD_HEIGHT / 2) - 1; + int y2 = y1 + 1; + pix_t *pixel1 = &buffer[y1 * BUFFER_WIDTH + x]; + pix_t *pixel2 = pixel1 + BUFFER_WIDTH; + const int pixelstep = BUFFER_WIDTH; + + int p1 = (bmp->height - 1 - (DISPLAY_OFFS)) * PFREAL_ONE; + int p2 = p1 + dy; + const pix_t *ptr = &src[column * bmp->height]; + + if (alpha == 256) { - *pixel2 = ptr[p2 >> PFREAL_SHIFT]; - p2 += dy; - y2++; - pixel2 += pixelstep; + while ((y1 >= 0) && (p1 >= 0)) + { + *pixel1 = ptr[p1 >> PFREAL_SHIFT]; + p1 -= dy; + y1--; + pixel1 -= pixelstep; + } + while ((p2 < sh * PFREAL_ONE) && (y2 < h)) + { + *pixel2 = ptr[p2 >> PFREAL_SHIFT]; + p2 += dy; + y2++; + pixel2 += pixelstep; + } + while ((p2 < MIN(sh + REFLECT_HEIGHT, sh * 2) * PFREAL_ONE) && + (y2 < h)) + { + int ty = (p2 >> PFREAL_SHIFT) - sh; + int lalpha = reflect_table[ty]; + *pixel2 = fade_color(ptr[sh - 1 - ty],lalpha); + p2 += dy; + y2++; + pixel2 += pixelstep; + } } - while ((p2 < MIN(sh + REFLECT_HEIGHT, sh * 2) * PFREAL_ONE) && - (y2 < h)) + else { - int ty = (p2 >> PFREAL_SHIFT) - sh; - int lalpha = reflect_table[ty]; - *pixel2 = fade_color(ptr[sh - 1 - ty],lalpha); - p2 += dy; - y2++; - pixel2 += pixelstep; + while ((y1 >= 0) && (p1 >= 0)) + { + *pixel1 = fade_color(ptr[p1 >> PFREAL_SHIFT],alpha); + p1 -= dy; + y1--; + pixel1 -= pixelstep; + } + while ((p2 < sh * PFREAL_ONE) && (y2 < h)) + { + *pixel2 = fade_color(ptr[p2 >> PFREAL_SHIFT],alpha); + p2 += dy; + y2++; + pixel2 += pixelstep; + } + while ((p2 < MIN(sh + REFLECT_HEIGHT, sh * 2) * PFREAL_ONE) && + (y2 < h)) + { + int ty = (p2 >> PFREAL_SHIFT) - sh; + int lalpha = (reflect_table[ty] * alpha + 128) >> 8; + *pixel2 = fade_color(ptr[sh - 1 - ty],lalpha); + p2 += dy; + y2++; + pixel2 += pixelstep; + } } } - else - while ((y1 >= 0) && (p1 >= 0)) - { - *pixel1 = fade_color(ptr[p1 >> PFREAL_SHIFT],alpha); - p1 -= dy; - y1--; - pixel1 -= pixelstep; - } - while ((p2 < sh * PFREAL_ONE) && (y2 < h)) - { - *pixel2 = fade_color(ptr[p2 >> PFREAL_SHIFT],alpha); - p2 += dy; - y2++; - pixel2 += pixelstep; - } - while ((p2 < MIN(sh + REFLECT_HEIGHT, sh * 2) * PFREAL_ONE) && - (y2 < h)) - { - int ty = (p2 >> PFREAL_SHIFT) - sh; - int lalpha = (reflect_table[ty] * alpha + 128) >> 8; - *pixel2 = fade_color(ptr[sh - 1 - ty],lalpha); - p2 += dy; - y2++; - pixel2 += pixelstep; - } + if (zo || slide->angle) + { + xsnum += xsnumi; + xsden += xsdeni; + xs = fdiv(xsnum, xsden); + } else + xs += PFREAL_ONE; + } /* let the music play... */ rb->yield(); @@ -1645,7 +1688,7 @@ int settings_menu(void) rb->set_int("Spacing between slides", "", 1, &slide_spacing, NULL, 1, 0, 100, NULL ); - recalc_table(); + recalc_offsets(); reset_slides(); break; @@ -1653,27 +1696,27 @@ int settings_menu(void) rb->set_int("Center margin", "", 1, ¢er_margin, NULL, 1, 0, 80, NULL ); - recalc_table(); + recalc_offsets(); reset_slides(); break; case 3: rb->set_int("Number of slides", "", 1, &num_slides, NULL, 1, 1, MAX_SLIDES_COUNT, NULL ); - recalc_table(); + recalc_offsets(); reset_slides(); break; case 4: rb->set_int("Zoom", "", 1, &zoom, NULL, 1, 10, 300, NULL ); - recalc_table(); + recalc_offsets(); reset_slides(); break; case 5: album_name_menu(); reset_track_list(); - recalc_table(); + recalc_offsets(); reset_slides(); break; case 6: @@ -2037,7 +2080,7 @@ int main(void) target = 0; fade = 256; - recalc_table(); + recalc_offsets(); reset_slides(); char fpstxt[10]; |