WDT
- Create WDT
- Draw ADT tiles onto a WDT
- WDTInfo - dumps info for a WDT to a txt
- WDTInject - allows you to inject a modified txt

WDL

ADT
- All Water (raise the water levels)
- File Info (exports ADT chunk info to a txt)
- Load Info (imports modified ADT chunk info to a txt)
- ADT to 3DS
- ADT Info (renders ADT file specifics)
- XYZ - Gives the Tile numbers and XYZ coords of a specific spot on a map
- Noggit (1.12)
- Noggit (Patched to Most Recent)
- Taliis (Tabular ADT Editor)
- Offset Fix (Corrects ADT tiles after moving them around)
- ModelSwap (easy swapping of model in an adt file)
- PatchHoles (removes all holes fro ma tile)
- MakeMap (Composes all the RAW files outputted by WVM into one large map file
- RemoveTheWalls (remove invisible walls)
- Browse all the existing maps in an ingame-like window with additional information to every zone/area.
- ADTInfo - A more advanced version of cryects, lists textures, m2s and wmos and their placements and exports it to a txt
- ADTInject -  A more advanced version of cryects, takes a modified txt and injects it back into an adt
- Convert TBC Adts to WotLK
- Import/Export the Heightmap as greyscale picture
- Import/Export the Shadow layer as monocrome picture
- Display the position of objects in a 2D field

BLP
- Fully supports every alpha-encoding / compression (DXT1, DXT3, DXT5, uncompressed etc.) and all mip-map levels.
- Export/Save textures to your favorite image-format. (JPG, GIF, TIF, WMF etc)
- Convert your imagefiles (JPG, GIF, TIF, WMF etc.) back to BLP!

M2
- 3DStoM2 (pre-bc)
- 3DStoM2 (bc)
- M2 (pre BC) to M2 (tbc)
- M2 (TBC) to M2 (pre BC)
- Particle Editor
- Animation Editor/Swapper
- Animation Manager (Set # of Animations, and Swap)
- OBJ to M2 (bc)
- Particle Extractor/Injector
- Add bones
- Add Animations
- M2 Info (Renders the M2 file specifics)
- Mount Point Editor
- Add Mount Points (define bone to attach to)
- Swapper for Mounts
- LayerAdder (adds a second layer to a model based on a texture) (WORKING ONE)
- Rendering all existing models (M2 and WMO) with different skins (also provides a feature for non-active/unused skins by the game-client)
- Show/Hide additional information for every model (sub-meshes, render-passes, bounding-boxes etc.)
- Export models (M2 and WMO Files) to 3DS, OBJ or Milkshape. M2 Milkshape export also supports joint/bone extraction!
- Automatically generate bump/normal-maps based on the models textures.
- Add as static camera to m2.
- calculate colision of an m2
- M2 Enlarger
- Attachment Editor
- Bone Swapper
- Change vertice number in animation editor
- Add Attachments
- Add Geosets

WMO
- Export WMOs with and without models in a 3D format
- WMO to 3DS/3DS to WMO
- WMO Info (renders WMO file specifics)
- Edit the lights of a WMO
- WmoOutdoors (converts a WMO root so that its outdoors and gets thr water effect)
- Edit Fog Color
- Basic .WMO morphing, stretching, and reshaping.
- convert alpha wmos to current wmo
- View Chunks of a WMO
- Add doodads to a wmo
- List lights of a WMO
- Light Swap, swap lights of 2 wmos.
- WMOFileInfo - dumps info about an WMO into a txt
- WMOLoadInfo - injects a modified txt back into a wmo
- FogModifier - Allows you to modify the fog of a WMOs.

Dnc.db
BLS
TRS
(LIT)

WDB
- Item Viewer
- Creature Viewer
- GameObjects
- Quests
- WDB to CVS
- CVS to WDB
- Model Miner (rips new data from WDB files for use in WMV)

DBC
- Minimap Hash Convertor
- Baked NPC Textures Hash Convertor
- DBC Editor
- DBC to CVS
- CVS to DBC
- Add Rows to DBC
- DBC-to-SQL feature which allows you to automatically generate CREATE / INSERT-SQL scripts from the DBC files.
- Writing all DBC files byte-identical to the original blizzard files.
- Enlarge your world, modify DBC to scale data.

MPQ
- Basic MPQ Editor/Extractor
- MPQ Search, 
 -Spell Search
- Model Search
- Baked NPC Texture Search
- Build MPQ from Directory

Misc (or involves multiple files)
- Race to Race (or defined creature)
- Global Renamer
- Listening to All Client Audio Files
- Extract Pixel/Vertex shader data
- Browse the different shader-profiles (Direct3D PS/VS, OpenGL ARB fragment etc.)
- Track every single change in the game-client data after patches.
- Track every modified column, value in DBC files (deleted records/columns, new records/columns, updated records/columns).
- Comparison feature which allows you to compare different WoW-Builds with each other.
- Skybox editor/swapper
- Built in Model Viewer; adts, wmo, m2

NoggIt Featues
- Moving WMOs
- Adding WMOs
- Adding ADTs
- Better Water Level control.
- Add doodads and what not.
- Mass Save all ADTs edited during that session.
- Customizable Brush Size.