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Index: apps/codecs/libm4a/m4a.c =================================================================== --- apps/codecs/libm4a/m4a.c (revision 29175) +++ apps/codecs/libm4a/m4a.c (working copy) @@ -267,57 +267,45 @@ uint32_t sound_sample_loc, uint32_t* sound_samples_done, int* current_sample) { - uint32_t i; - uint32_t j; - uint32_t new_sample; - uint32_t new_sound_sample; - uint32_t new_pos; + uint32_t i = 0; + uint32_t tmp_var, tmp_cnt, tmp_dur; + uint32_t new_sample = 0; /* Holds the amount of chunks/frames. */ + uint32_t new_sound_sample = 0; /* Sums up total amount of samples. */ + uint32_t new_pos; /* Holds the desired chunk/frame index. */ /* First check we have the appropriate metadata - we should always * have it. */ - - if ((demux_res->num_time_to_samples==0) || - (demux_res->num_sample_byte_sizes==0)) + if (!demux_res->num_time_to_samples || !demux_res->num_sample_byte_sizes) { return 0; } /* Find the destination block from time_to_sample array */ - - i = 0; - new_sample = 0; - new_sound_sample = 0; - - while ((i < demux_res->num_time_to_samples) && - (new_sound_sample < sound_sample_loc)) + time_to_sample_t *tab = demux_res->time_to_sample; + while (i < demux_res->num_time_to_samples) { - j = (sound_sample_loc - new_sound_sample) / - demux_res->time_to_sample[i].sample_duration; - - if (j <= demux_res->time_to_sample[i].sample_count) + tmp_cnt = tab[i].sample_count; + tmp_dur = tab[i].sample_duration; + tmp_var = tmp_cnt * tmp_dur; + if (sound_sample_loc <= new_sound_sample + tmp_var) { - new_sample += j; - new_sound_sample += j * - demux_res->time_to_sample[i].sample_duration; + tmp_var = (sound_sample_loc - new_sound_sample); + new_sample += tmp_var / tmp_dur; + new_sound_sample += tmp_var; break; - } - else - { - new_sound_sample += (demux_res->time_to_sample[i].sample_duration - * demux_res->time_to_sample[i].sample_count); - new_sample += demux_res->time_to_sample[i].sample_count; - i++; } + new_sample += tmp_cnt; + new_sound_sample += tmp_var; + ++i; } /* We know the new block, now calculate the file position. */ - new_pos = get_sample_offset(demux_res, new_sample); + printf("seek: %d %d\n", new_sample, new_pos); /* We know the new file position, so let's try to seek to it */ - - if (stream->ci->seek_buffer(new_pos)) + if (stream->ci->seek_buffer(new_pos)) { *sound_samples_done = new_sound_sample; *current_sample = new_sample; @@ -352,74 +340,81 @@ uint32_t file_loc, uint32_t* sound_samples_done, int* current_sample) { - uint32_t chunk_sample = 0; - uint32_t total_samples = 0; - uint32_t new_sound_sample = 0; + uint32_t chunk_sample = 0; /* Holds the chunk/frame index. */ + uint32_t total_samples = 0; /* Sums up total amount of chunks/frames. */ + uint32_t new_sound_sample = 0; /* Sums up total amount of samples. */ uint32_t new_pos; uint32_t chunk; - uint32_t i; + uint32_t i, tmp_dur, tmp_cnt; - if (!demux_res->num_chunk_offsets || - !demux_res->num_sample_to_chunks) + /* There is no metadata available to perform raw seek. */ + if (!demux_res->num_chunk_offsets || !demux_res->num_sample_to_chunks) { return 0; } + + /* The desired byte position is beyond the known max byte position. */ + if (file_loc > demux_res->chunk_offset[demux_res->num_chunk_offsets-1]) + { + return 0; + } /* Locate the chunk containing file_loc. */ - - for (i = 0; i < demux_res->num_chunk_offsets && - file_loc > demux_res->chunk_offset[i]; i++) + chunk = 0; + while (file_loc > demux_res->chunk_offset[chunk]) { + ++chunk; } - - chunk = i + 1; - new_pos = demux_res->chunk_offset[chunk - 1]; + new_pos = demux_res->chunk_offset[chunk++]; /* Get the first sample of the chunk. */ - - for (i = 1; i < demux_res->num_sample_to_chunks && - chunk > demux_res->sample_to_chunk[i - 1].first_chunk; i++) + i = 1; + sample_to_chunk_t *tab1 = demux_res->sample_to_chunk; + /* + while (chunk > tab1[i-1].first_chunk) { - chunk_sample += demux_res->sample_to_chunk[i - 1].num_samples * - (demux_res->sample_to_chunk[i].first_chunk - - demux_res->sample_to_chunk[i - 1].first_chunk); + chunk_sample += tab1[i-1].num_samples * + (tab1[i].first_chunk - tab1[i-1].first_chunk); + i++; } - - chunk_sample += (chunk - demux_res->sample_to_chunk[i - 1].first_chunk) * - demux_res->sample_to_chunk[i - 1].num_samples; - - /* Get the position within the chunk. */ - - for (; chunk_sample < demux_res->num_sample_byte_sizes; chunk_sample++) + chunk_sample += (chunk - tab1[i-1].first_chunk) * tab1[i-1].num_samples; + */ + while (i < demux_res->num_sample_to_chunks) { - if (file_loc < new_pos + demux_res->sample_byte_size[chunk_sample]) + if (chunk <= tab1[i].first_chunk) { + chunk_sample += (chunk - tab1[i-1].first_chunk) * tab1[i-1].num_samples; break; } - - new_pos += demux_res->sample_byte_size[chunk_sample]; + chunk_sample += tab1[i-1].num_samples * (tab1[i].first_chunk - tab1[i-1].first_chunk); + ++i; } + /* Get the position within the chunk. */ + while (chunk_sample < demux_res->num_sample_byte_sizes && + file_loc >= new_pos + demux_res->sample_byte_size[chunk_sample]) + { + new_pos += demux_res->sample_byte_size[chunk_sample++]; + } + /* Get sound sample offset. */ - - for (i = 0; i < demux_res->num_time_to_samples; i++) + i = 0; + time_to_sample_t *tab2 = demux_res->time_to_sample; + while (i < demux_res->num_time_to_samples) { - if (chunk_sample < - total_samples + demux_res->time_to_sample[i].sample_count) + tmp_dur = tab2[i].sample_duration; + tmp_cnt = tab2[i].sample_count; + total_samples += tmp_cnt; + new_sound_sample += tmp_cnt * tmp_dur; + if (chunk_sample <= total_samples) { + new_sound_sample += (chunk_sample - total_samples) * tmp_dur; break; } - - total_samples += demux_res->time_to_sample[i].sample_count; - new_sound_sample += demux_res->time_to_sample[i].sample_count - * demux_res->time_to_sample[i].sample_duration; + ++i; } - - new_sound_sample += (chunk_sample - total_samples) - * demux_res->time_to_sample[i].sample_duration; /* Go to the new file position. */ - if (stream->ci->seek_buffer(new_pos)) { *sound_samples_done = new_sound_sample; Index: apps/codecs/libm4a/m4a.h =================================================================== --- apps/codecs/libm4a/m4a.h (revision 29173) +++ apps/codecs/libm4a/m4a.h (working copy) @@ -45,6 +45,18 @@ typedef uint32_t fourcc_t; +typedef struct +{ + uint32_t first_chunk; + uint32_t num_samples; +} sample_to_chunk_t; + +typedef struct +{ + uint32_t sample_count; + uint32_t sample_duration; +} time_to_sample_t; + typedef struct { uint16_t num_channels; @@ -53,19 +65,13 @@ fourcc_t format; void *buf; - struct { - uint32_t first_chunk; - uint32_t num_samples; - } *sample_to_chunk; + sample_to_chunk_t *sample_to_chunk; uint32_t num_sample_to_chunks; uint32_t *chunk_offset; uint32_t num_chunk_offsets; - struct { - uint32_t sample_count; - uint32_t sample_duration; - } *time_to_sample; + time_to_sample_t *time_to_sample; uint32_t num_time_to_samples; uint16_t *sample_byte_size; |